- All hexes are now correctly identified as in-bounds, out-of-bounds, passable, face-off, goal, rover setup, guard setup, or midpoint.
- All visual elements are zoomable, instead of just the hexes
- Code cleaned up, unused areas have been removed
Next steps, draw Rover, Guard, and Goal circles and then implement a "find neighbors" function for the pitch. After that, it is time to add mouseListeners and add detection for when a hex is clicked on.
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( 3.3 / 12 )So far the following has been implemented on the map:
- Customizable field textures
- Clipping view displaying only playing field hexes
- White boundary line and center line drawn in
- Goal, center, goalkeeper and widezone hexes marked as such
The related link will take you to the latest sample picture of the pitch!
The next step is to get everything (and not just the pitch hexagons) to work with scaling, draw in the white and yellow circles. After that, players will be added along with controls for them.
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( 3.3 / 19 )News and updates will be posted here. Additionally, the roadmap for the product will be located on this site as well.
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( 3.5 / 17 )
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