- All hexes are now correctly identified as in-bounds, out-of-bounds, passable, face-off, goal, rover setup, guard setup, or midpoint.
- All visual elements are zoomable, instead of just the hexes
- Code cleaned up, unused areas have been removed
Next steps, draw Rover, Guard, and Goal circles and then implement a "find neighbors" function for the pitch. After that, it is time to add mouseListeners and add detection for when a hex is clicked on.
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