Team Support Update 
Team and player support was added tonight, starting with the gnome team as a test case. A screenshot of the six man gnome team standing on their primitive bench is available if you're curious.

So tonight saw:

*Improvements to player support
*Player and team loading from file
*Dialog box requesting game options before pitch is available
*Players being drawn to screen.

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Development Update 
This evening there is no client update. However, a quick summary of progress made:

An menu bar has been added across the top of the client, allowing users to set up game rules, change settings, etc. Once the game is underway most menu items will be disabled to prevent the rules from being changed.

Additionally, the GameRules object was created. This object stores all of the rules for the game. The first optional rules supported is the Conditional = 2 success rule, which is working quite well.

More tomorrow!

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Elfball Client Update 
Ok, I implemented the dice rolling and drawing tonight. That means that when a player action returns from the action handler, you'll be able to see the results appear on the screen.

You can test this right now. It is very basic at the moment and it doesn't draw them entirely correctly, but I thought that those of you following the progress of the client would get a kick out of it.

Just download the updated client and click on the wood texture box in the upper left corner. Click as often as you like, it will roll three dice each time, adding new dice if a conditional is rolled.

Any feedback is appreciated, bearing in mind that I'm aware of issues with dice ending up being drawn off the screen if you get 3 or more conditional results when the dice are rolled AND that the conditional texture needs to be resized and have a white border added.

Stay tuned!

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New Pitch Test Build Available 
There is a new pitch build available for testing. New commands are:

Press "a" to remove all overlays
Use the mousewheel to zoom in and out.

The pane containing the GUI elements has been overlaid with a wood texture temporarily as a test. Feel free to resize the window, zoom in and out, pan around, etc. Please provide feedback as before.

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Pitch Update 
Based on the feedback given from the pitch test build the pitch has been updated. At this point the pitch is effectively done, minus changes made for cosmetic impact later.

Progress made today:

* Implemented Mouse Wheel Zoom
* Created configurable buffer
* Code fixes all over to tie zoom, pan, overlays, and hex click detection together.

The PlayerAction object has been created. This object will be used to pass player actions from the player to the server.

The DiceManager has been implemented. This server-side object rolls the dice and sends the DiceResult object back to the client inside of the associated ActionResult object.

The ActionResult object has been implemented. This object contains a DiceResult object and also contains the result of every die rolled for a given action (Flop, Fail, Number of Successes, Momentum Count after action completed).

So, that leaves us with defining all of the actions possible for the player to take on the field, or in response to the results of the dice (i.e. use Momentum).

The special case is going to be the Intercept action. We'll see how that goes.

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